A night at the Lighthouse's inn, after a hard fight, proved very interesting as Auburn recounted the events of the day to the eager residents. He impressed them with their prowess and left a lasting reminder that if ever they saw or heard of something wrong, concerning Kruthik or undeads, they should try and contact them.
Our Heroes can now consider Selune's Eye Lighthouse as a refuge in case of needs, and a source of help and information, for they see wide at sea, and are always on the lookout for enemies in the area.
Leaving the Lighthouse, the heroes remembered that someone in Waterdeep was offering good money for chitinous parts of giant insects, so they went back to collect a good amount of that. Then they were on their way to the trading city of Daggerford!
There they found no trail of the eladrin and Auburn was growing desperate, as their cold trail seem to have grow dead. Until a smart guard helpfully offered that Daggerford sends scouts to the various camps and villages they frequently deal with. Auburn only had to convince the grumpy and blasé Guard Captain Quinn Wilkes. Although usualy good at convincing the autorities, Captain Wilkes proved to be a tough one and Auburn barely got the best of him. So scouts were sent to Spearcove Fishing camp, Trollbark Lumbercamp and to a small and secret village of green elves only one of their scout knows about, and who often provide Daggerford with rumors of various threat around the woods.
The also wanted to go checkout where Cassandre had met with ghouls along the trades way, and so they spent the following day looking around the lands for signs, until they fell on a raging pack of wolves slaughtering a band of poor plain travelers.
Too late to save them our heroes still bested the beast, but not without troubles! The dire wolves proved fierce, and worse, three of the wolves were zombified! After the fight, picking up their trail was easy enough for Acane's trained eyes, and they followed the tracks to the wolves' lair.
Too late to save them our heroes still bested the beast, but not without troubles! The dire wolves proved fierce, and worse, three of the wolves were zombified! After the fight, picking up their trail was easy enough for Acane's trained eyes, and they followed the tracks to the wolves' lair.
Luck alone saved Aishar that day, as when he looked through the lair, he came in contact with a strange bag containing rotten meat. Even as he was looking into the bag, we started feeling something was wrong. Sick to his stomach and feverish, he destroyed the bad and its content with fire, and they left for Daggerford, were he spent the night to the care of Acane, and a priest of Amaunator. The following morning, he felt better but still a little weak. It seems he was stronger than the disease he contracted from that contaminated meat. But who contaminated those wolves?
That same day, they went back to see Quinn, as they were expecting the return of 2 of the 3 scouts. Turned out only one came back. Spearcover Fishing camp gave no news of undeath, but reported lizardfolks destroying their nets ans lines at night. No news from Trollbark Lumbercamp.
As no news does not mean good news, our heroes decided to go check for themselves and thus left Daggerford and headed southward, toward the camp, along small roads dug by the lumber carts and bulls. The travel was only a day of riding, and at night, they arrived at the camp, where they discussed to the largest man ever to walk these lands: Bunyan Trollaxe, or "Troll" as his men call him. The leader of the lumber camp.
Trollaxe confirmed that the scout indeed came to his camp and left soon after. His disappearance seemed to mean only one thing to Trollaxe: Goblins. They were having goblins problems in the past, but they were merely nuisances, until the big orange ones started showing up about 2 months ago. Recognizing those as Hobgoblins, our heroes figured there was more to it than mere coincidences. It seems every species along the swordcast were growing increasingly violent all of a sudden. Lizardfolks, then Kruthiks and now a new tribe of hobgoblins?
Of course they could all be unrelated, but could they afford to dismiss their only lead? So that night, they sleep in the safety of the lumbercamp spiked walls, and the day after, the 24th of Flamerule, the intend to accompany the lumber team to the cutting area, where they expect a goblin ambush, as it happens frequently lately.
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